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Part 2: Blueprint

What Will You Do

In this part of the self-paced exercise, you will create a custom cluster blueprint with Nvidia's GPU Operator based on declarative specifications.


Step 1: GPU Operator Repository

Nvidia distributes their GPU Operator software via their official Helm repository. In this step, you will create a repository in your project so that the controller can retrieve the Helm charts automatically.

  • Open Terminal (on macOS/Linux) or Command Prompt (Windows) and navigate to the folder where you forked the Git repository
  • Navigate to the folder "/getstarted/gpueks/addon"

The "repository.yaml" file contains the declarative specification for the repository. In this case, the specification is of type "Helm Repository" and the "endpoint" is pointing to Nvidia's official Helm repository.

apiVersion: config.rafay.dev/v2
kind: Repository
metadata:
  name: gpu
spec:
  repositoryType: HelmRepository
  endpoint:  https://helm.ngc.nvidia.com/nvidia
  credentialType: CredentialTypeNotSet

Type the command below

rctl create repository -f repository/repository.yaml

If you did not encounter any errors, you can optionally verify if everything was created correctly on the controller.

  • Navigate to your Org and Project
  • Select Integrations -> Repositories and click on "gpu"

Repository


Step 2: Create Addon

In this step, you will create a custom addon for the Nvidia GPU Operator. The "addon.yaml" file contains the declarative specification

  • "v1" because this is our first version
  • Name of addon is "gpu-operator"
  • The addon will be deployed to a namespace called "nvidia"
  • You will be using "v1.8.2" of the Nvidia GPU Operator Helm chart
  • You will be using a custom "values.yaml as an override
kind: AddonVersion
metadata:
  name: v1
  project: defaultproject
spec:
  addon: gpu-operator
  namespace: nvidia
  template:
    type: Helm3
    valuesFile: values.yaml
    repository_ref: gpu
    repo_artifact_meta:
      helm:
       tag: v1.8.2
       chartName: gpu-operator

Type the command below

rctl create addon version -f addon.yaml

If you did not encounter any errors, you can optionally verify if everything was created correctly on the controller.

  • Navigate to your Org and "Default" Project
  • Select Infrastructure -> Addons
  • You should see an addon called "gpu-operator

GPU Operator Addon


Step 3: Create Blueprint

In this step, you will create a custom cluster blueprint with the Nvidia GPU Operator and a number of other system addons. The "blueprint.yaml" file contains the declarative specification.

  • Open Terminal (on macOS/Linux) or Command Prompt (Windows) and navigate to the folder where you forked the Git repository
  • Navigate to the folder "/getstarted/gpueks/blueprint"
kind: Blueprint
metadata:
  # blueprint name
  name: gpu-blueprint
  #project name
  project: defaultproject
  • Type the command below
rctl create blueprint -f blueprint.yaml

If you did not encounter any errors, you can optionally verify if everything was created correctly on the controller.

  • Navigate to your Org and "Default" Project
  • Select Infrastructure -> Blueprint
  • You should see an blueprint called "gpu-blueprint"

GPU Blueprint


New Version

Although we have a custom blueprint, we have not provided any details on what it comprises. In this step, you will create and add a new version to the custom blueprint. The YAML below is a declarative spec for the new version.

kind: BlueprintVersion
metadata:
  name: v1
  project: defaultproject
  description: Nvidia GPU Operator 
spec:
  blueprint: gpu-blueprint
  baseSystemBlueprint: default
  baseSystemBlueprintVersion: ""
  addons:
    - name: gpu-operator
      version: v1
  # cluster-scoped or namespace-scoped
  pspScope: cluster-scoped
  rafayIngress: false
  rafayMonitoringAndAlerting: true
  kubevirt: false
  # BlockAndNotify or DetectAndNotify
  driftAction: BlockAndNotify
  • Type the command below to add a new version
rctl create blueprint version -f blueprint-v1.yaml

If you did not encounter any errors, you can optionally verify if everything was created correctly on the controller.

  • Navigate to your Org and "Default" Project
  • Select Infrastructure -> Blueprint
  • Click on the "gpu-operator" custom cluster blueprint

v1 GPU Blueprint


Recap

As of this step, you have created a "cluster blueprint" with the GPU Operator as one of the addons. You are now ready to move onto the next step where you will provision an EKS cluster with this custom cluster blueprint.

Note that you can also reuse this cluster blueprint for as many clusters as you require in this project and also share the blueprint with other projects.